Showing posts with label antlers. Show all posts
Showing posts with label antlers. Show all posts

Saturday, July 19, 2008

Finished/ unfinished/ tidied up/ messed up.... it used to be a lot more yellow...

Van Gogh was a heavy advocate of yellow.

Here's an old painting that I started years ago, and sort of finished now. Though I'm not sure it's really finished. It might be called 'some men help Jesus'. It used to have a lot more stuff in it, some of which got painted out. I could always paint some different stuff back in.





And this is its previous appearance on this blog two years ago, 'bat flash jesus ghosts'.

Friday, December 14, 2007

Dogs as Reindeer and Stephen

Michelangelo drew women who were built like wrestlers. I've been drawing dog reindeer people who are a little bit camp. I'm trying to get groovy and Supermurgitroid like in jazz. More drawings soon.



Just the one drawing today...

And also, Stephen has died. Stephen the big soft spiritually advanced inky black cat. He came for walks with us and was a friend to everyone. He always smelled amazing, all the most fragrant fresh smells of nature he picked up in his beautiful soft glossy black fur. We love Stephen.



Friday, June 09, 2006

Spooky goat man variations and cartoonlessness

Here’s a little watercolour study of Kurt Angle done in the spirit of Turner. This one is FINISHED, I think. It’s teeny tiny.






But it turns out he’s really hard to draw. Here are some frustrated little studies. I will understand the shape of your head Kurt, one day.







Now here are a couple that have been nearly finished for a long time. (See my current grey blog entry for more on my nervous twitchy issues around finishing stuff.) These are still not finished, but on a screen that has less meaning. One is a softer more diffuse supernatural Randy Orton goat man (he needs more electricity though).






You might have noticed that I draw Randy Orton a lot. This would be difficult to deny.

One’s a slightly more rugged fluorescent Randy Orton goat man. I used a lot of white lines on him.

I was trying to incorporate some zeitgeisty graphical lighting inflections from game screenshots. Spell effects from RPGs and things. It seemed a wholesome way to attempt to be zeitgeisty.






Those are the at the spookier end of my idiom I reckon. Very dense and peculiar layering of materials going on here.

It’s nice to do two of something. It allows you to explore subtly divergent variations on an atmosphere.

I’ve got nothing very cartoony this week. It’s a shame. It’s one of the most challenging things to do well. Soon though. Soon it will come together.

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